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In What Ways Do Internet Content Affect Children And Teenagers?
Edith Ettery
Division of scuba diving, profession, and topic3
Research output
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Dive into the research topics of 'In What Ways Do Internet Content Affect Children And Teenagers?'. Together they form a unique fingerprint.
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Keyphrases
Teenagers
100%
World Wide Web
100%
Internet Content
100%
Puberty
28%
Physical Development
21%
Emotional State
14%
Pubertal Changes
14%
Adolescent Development
14%
Preadolescence
14%
Age of Majority
14%
Adult Roles
14%
Brain Structure
14%
Adulthood
14%
Teenage Years
14%
Telephony
14%
Network Technology
14%
Academic Network
14%
Law
7%
Legal Definition
7%
Latin Language
7%
Video Games
7%
Emotional Blunting
7%
Vocalization
7%
Linguistic Attitudes
7%
Facial Expression
7%
Computer Science
7%
Sociolinguistics
7%
Affective Flattening
7%
Human Being
7%
Giving Birth
7%
Psychologists
7%
Caregivers
7%
Financial Services
7%
Unemployment
7%
Neuroscience
7%
Biological Changes
7%
Interdisciplinary Collaboration
7%
Legal Adulthood
7%
Puberty Onset
7%
Armed Forces
7%
Clan
7%
Living Circumstances
7%
Authority Figure
7%
Culture Conditions
7%
Relations with Parents
7%
Cognitive Development
7%
Sixties
7%
Sex Organs
7%
Group Membership
7%
Psychological Development
7%
Biobehavioral
7%
Male Development
7%
Nation-state
7%
Anthropology
7%
Education Level
7%
Pubertal Status
7%
Behavioral Health
7%
Social Roles
7%
Social Relationships
7%
Alcohol Drinking
7%
Education Training
7%
Organ Mass
7%
Tobacco Products
7%
Major Change
7%
Developmental Period
7%
Sexual Relations
7%
Brain Organization
7%
Developmental Phases
7%
Social Conditions
7%
Physical Expression
7%
Legal Guardian
7%
Muscle Mass
7%
Mass Change
7%
Business Networks
7%
Online music
7%
Social Networking Services
7%
IP Telephony
7%
Computer Networks
7%
Commercial Enterprise
7%
Small Entrepreneurs
7%
Optical Networking
7%
Digital Video
7%
Radio
7%
Network of Networks
7%
Internet Engineering Task Force
7%
Wireless Networking
7%
Web Feeds
7%
Exponential Growth
7%
Private Funding
7%
Information Services
7%
File Sharing
7%
Nonprofit Organizations
7%
Business-to-business Services
7%
National Science Foundation
7%
Public-private
7%
Digital Newspapers
7%
Small Business
7%
Brick-and-mortar
7%
Hypertext
7%
Large Markets
7%
Electronic Mail
7%
Personal Interaction
7%
Information Resources
7%
Video Streaming
7%
Instant Messaging
7%
Communication Media
7%
Private Government
7%
Supply Chain
7%
Modern Life
7%
USA Today
7%
Blogging
7%
Online Shopping
7%
Time-sharing
7%
Internet TV
7%
Personal Computer
7%
ARPANET
7%
Commercial Networks
7%
Online News
7%
TCPIP
7%
Global System
7%
Electronic File
7%
Centralized Governance
7%
Private Networks
7%
Print Publishing
7%
US Department of Defense
7%
Address Space
7%
Internet Protocol
7%
Retailers
7%
Packet Switching
7%
Internet Protocol Address
7%
Military Networks
7%
Online Forums
7%
Namespace
7%
Technical Expertise
7%
Public Government
7%
Selling
7%
Core Protocol
7%
Global-local
7%
Government Networks
7%
Domain Name System
7%
Electronic Network
7%
Mobile Computer
7%
Networked Publics
7%
News Aggregators
7%
Modern Communication
7%
Affective Displays
7%
Multiple Transitions
7%
Across Cultures
7%
Romantic Partners
7%
Nations Culture
7%
Cultural Expression
7%
School Structure
7%
Social Sciences
Emotions
100%
Telephony
75%
Youth
50%
Adolescent Development
50%
USA
25%
Company
25%
Human Being
25%
Nonprofit Organizations
25%
Latin
25%
Psychology
25%
Computer Science
25%
Vocalization
25%
Enterprises
25%
Rhetoric
25%
Video Games
25%
Sociolinguistics
25%
Contract Law
25%
Caregiver
25%
Sociologist
25%
Anthropology
25%
Mutation
25%
Early Childhood
25%
Sociology
25%
Psychological Development
25%
Social Roles
25%
Level of Education
25%
Clans
25%
Physiological Development
25%
Armed Forces
25%
Social Media
25%
Commercialization
25%
Business Service
25%
Commissioned Research
25%
Media Communication
25%
Online News
25%
Supply Chain Management
25%
Electronic Mail
25%
Financial Services
25%
Computer Network
25%
Alcohol Abuse
25%
Cognitive Development
25%
Psychologists
25%
Social Relationships
25%
Facial Expression
25%
Group Membership
25%
Neuroscience
25%
INIS
children
100%
internet
100%
education
20%
legal aspects
20%
adults
15%
business
15%
adolescents
15%
computers
15%
growth
15%
space
10%
usa
10%
information
10%
websites
10%
psychology
10%
birth
10%
policy
10%
brain
10%
television
10%
schools
5%
supply
5%
comparative evaluations
5%
humans
5%
levels
5%
market
5%
vehicles
5%
standardization
5%
range
5%
males
5%
industry
5%
origin
5%
psychological behavior
5%
applications
5%
weight
5%
implementation
5%
resources
5%
interactions
5%
goods and services
5%
reduction
5%
employment
5%
attitudes
5%
contracts
5%
biology
5%
females
5%
devices
5%
sex
5%
engineering
5%
unemployment
5%
muscles
5%
sociology
5%
height
5%
alcohols
5%
tobacco products
5%
anthropology
5%
accountability
5%
organs
5%
workers
5%
mortars
5%
profits
5%
computer networks
5%
precursor
5%
retailers
5%
national science foundation
5%
department of defense
5%
small businesses
5%
tcp
5%
bricks
5%
chains
5%
commercialization
5%
Psychology
Adolescent Development
100%
Adolescents
50%
Neuroscience
50%
Biological Change
50%
Authority Figure
50%
Alcohol Abuse
50%
Facial Expression
50%
Cognitive Development
50%
Group Membership
50%
Social Networking
50%
World Wide Web
50%
Caregiver
50%
Computer Science
Brain Structure
100%
Authority Figure
50%
Group Membership
50%