تخطي إلى التنقل الرئيسي
تخطي إلى البحث
تخطي إلى المحتوى الرئيسي
الصفحة الرئيسية
المساعدة والأسئلة الشائعة
English
العربية
עברית
русский
الصفحة الرئيسية
الملفات الشخصية
الوحدات البحثية
نتاج البحث
المشاريع
أطروحات الطلاب
أنشطة
الجوائز
التأثيرات
المعدات
مجموعات البيانات
الصحافة / وسائل الإعلام
الدورات التدريبية
البحث حسب الخبرة أو الاسم أو الانتماء
Smash Essay Writing, Black Plague
Ludman, Stacia
(PI)
Long bow Research Centre
معاينة
بصمة
نتاج البحث
(1)
بصمة
استكشف موضوعات البحث التي تناولها هذا المشروع. يتم إنشاء هذه الملصقات بناءً على الجوائز/المنح الأساسية. فهما يشكلان معًا بصمة فريدة.
فرز حسب
الوزن
أبجديًا
Keyphrases
Abuse Types
50%
Adolescent Health
50%
Adolescent Males
50%
Affective Displays
50%
Affective Flattening
50%
Aggressive Behavior
100%
American Football
50%
Ancient Greek
50%
Behaving
50%
Biodiversity Loss
50%
Biodiversity Services
50%
Body Language
50%
Bullying Behavior
50%
Bullying Definition
50%
Business Organization
50%
Business-to-government
50%
Carbon Contamination
50%
Carbon Emission Reduction
50%
Carbon Resource
50%
Child Labor
50%
Children's Health
50%
Coercion
50%
Computer Science
50%
Contemporary Culture
50%
Culture Values
50%
Cyber
50%
Debit
50%
Ecology of Resources
50%
Economic Activity
50%
Economic Agents
100%
Economic Domain
100%
Economic Growth
50%
Economic System
50%
Economic Transactions
50%
Ecosystem Services
50%
Emerging Ecosystem
50%
Emotional Blunting
50%
Emotional State
100%
Energy Efficiency
50%
Evolution History
50%
Facial Expression
50%
Football Players
50%
Gig Economy
50%
Global Economy
50%
Green Economy
100%
Hostile Intent
50%
Human Practices
50%
Hurt
50%
Industrial Relations
50%
Intellectual Change
50%
Intellectual Property
50%
Lancet
50%
Language Personality
50%
Law
50%
Legal Definition
50%
Legal System
50%
Linguistic Attitudes
50%
Local Economy
100%
Low Carbon
50%
Market Diversification
50%
Market Economy
50%
Market Niche
50%
Material Expression
50%
Medium of Exchange
50%
Monetary Transaction
50%
Natural Capital
50%
Natural Labor
50%
Natural Resource Endowment
50%
Natural Resources
50%
Negative Actions
100%
New Economy
50%
New Standards
50%
Niche Markets
50%
Olweus
50%
Online Platform
50%
Peer Abuse
50%
Physical Coercion
50%
Physical Contact
50%
Physical Power
50%
Physical Violence
50%
Political Agent
50%
Political Structure
50%
Power Imbalance
50%
Power over
50%
Preadolescent children
50%
Private Investment
50%
Product-service
50%
Production-distribution
50%
Public Investment
50%
Resource Efficiency
50%
Resource Management
50%
Resource Use
50%
Revenue Function
50%
School Bullying
50%
Selling
50%
Service Process
50%
Sexual Orientation
50%
Small Parts
50%
Social Class
50%
Social Domain
100%
Social Media Sites
50%
Social Media Use
50%
Social Organization
50%
Social Power
50%
Socially Inclusive
50%
Sociolinguistics
50%
Spam
100%
Strength Abilities
50%
Strong Predictor
50%
Structured Systems
50%
Teasing
50%
Technological Evolution
50%
Technological Innovation
50%
Technology Innovation
50%
United Kingdom
50%
United States
50%
Universal Access to Education
50%
Use of Force
50%
Values Education
50%
Verbal Harassment
50%
Video Games
50%
Vocalization
50%
Workplace
100%
Social Sciences
Access to Education
25%
Aggression
50%
American Adolescent
25%
Assault
25%
Barter
25%
Body Language
25%
Bullying
25%
Child Labor
25%
Coercion
50%
Computer Science
25%
Contemporary Culture
25%
Economic Systems
25%
Ecosystem Service
25%
Emotions
100%
Facial Expression
25%
Gig Economy
25%
Green Economy
50%
Harassment
25%
Intellectual Property
25%
Intention
25%
International Education
25%
Labor Relation
25%
Legislation
25%
Media Use
25%
Mobbing
50%
Natural Capital
25%
Natural Resources
50%
New Economy
25%
Occupations
25%
Political Structure
25%
Private Investment
25%
Psychology
25%
Public Investment
25%
Resource Efficiency
25%
Rhetoric
25%
Scientific Innovations
25%
Sexual Orientation
25%
Social Class
25%
Social Media
50%
Social Organisation
25%
Social Power
25%
Sociolinguistics
25%
Sport
25%
Supply and Demand
25%
Swedish
25%
Technological Evolution
25%
Technology-Innovation
25%
UK
25%
Use of Force
25%
Video Games
25%
Vocalization
25%
Youth
25%
INIS
administration
9%
adolescents
18%
attitudes
9%
biodiversity
9%
business
9%
capital
9%
carbon
18%
children
18%
coercion
18%
computers
9%
control
9%
credits
9%
debits
9%
distribution
9%
diversification
9%
ecology
9%
economics
63%
economy
100%
ecosystems
18%
education
27%
efficiency
9%
emission
9%
employment
9%
energy
9%
gain
9%
geography
9%
goods and services
18%
growth
9%
households
18%
humans
18%
income
9%
industrial relations
9%
injuries
9%
investment
9%
labor
18%
legal aspects
18%
losses
9%
males
18%
management
18%
market
36%
orientation
9%
pollution
9%
power
27%
prices
9%
production
27%
psychology
9%
range
9%
reduction
9%
resources
45%
schools
18%
size
9%
supply and demand
9%
sweden
9%
trade
9%
united kingdom
9%
units
9%
usa
9%
values
27%
websites
9%